Why Bad Games Aren’t Necessarily Bad

Mass Effect is perhaps one of the most anticipated franchises in the world, and a lot of people swear by it for good reason. This is why Mass Effect: Andromeda was so poorly received. It was, for lack of a better word, rather haphazard. Not only was it far longer than it should have been, the plot was quite messy too which obviously impacted the overall experience that people attained when they played the game. However, in my humble opinion the game is actually not that bad. I feel like we have just become too hard on game developers, and too demanding.

The “messy” plot was so long precisely because of the fact that the developers wanted to create a story that made sense, with payoffs that seemed earned. Indeed, I feel like the writing of the game was some of the best I have ever seen. However, I am prepared to concede that Mass Effect: Andromeda was perhaps not the best game for the writers to try so many elaborate writing techniques with. This is because of the fact that gamers had been waiting for this release for years, and the cliffhangers were a disservice to people that had wanted a complete package. Essentially, gamers felt cheated because what they had been given was not the stand alone game that they had been lead to think it was.

That being said, I think it’s high time that we start to look at “bad” games in a different way. Just because a particular did not live up to the expectations of the fans of that franchise does not mean that it is automatically a bad game, indeed there is a whole section of the gaming community out there, myself included, that might actually love the messiness of these games and how they give you so much at the same time.

Game development is a lot more advanced than it used to be before. Indeed, developers are now seen as true artists. Writing for video games has improved tremendously, and the graphics alone are not the only artistic aspect of video games that people tend to examine. I would go so far as to say that a lot of the games that fans considered bad were trailblazers that were a little too far ahead of their time, and in their experimentation they left the diehard fans of the titles behind and focused on aspects that were not as important to this particular subculture.

While it is true that fans deserve to get what they have been waiting for, we also need to understand that experimentation is what has always lead to major advances in the world of video games, and experimentation will always be this significant within the context of video games. Hence, Mass Effect: Andromeda, while certainly not being as good as fans of the franchise were expecting it to be, is still quite a game when you think about it.

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How Changing Times Are Changing The Landscape of Video Games

As times start changing, we have begun to see a shift in the way video games are designed. This is because the designers of today have had very different childhoods from the designers of yesterday. We have begun to think of life in a more digital manner, for no other reason than we tend to live our lives in digital realms more and more as the years go by.

Video Games Emulating Real Life

One game in particular that would catch your fancy is called Mystic Messenger. We are all familiar with the perils of dating, and in our modern day and age dating has become digitized with the presence of dating apps such as Tinder and the like. Mystic Messenger is a game that simulated the dating experience.

This story involves a central protagonist obviously portrayed by you who discovers a secret app that shows them that there are about five people out there that they could spend the rest of their life with. The game has some pretty incredible realism, with you getting actual push notifications when you get messages within the game.

The Simulation of Coming of Age Experiences

Another game that you should look into if this is the sort of feel you are going for is called Cibele. The reason this particular game has made so many waves is because it emulates the experience of playing a massive multiplayer online role playing game such as World of Warcraft.

You get to experience some surprisingly real encounters while playing this game. This is because the protagonist of the game, a developer by the name of Nina Freeman, is developing romantic feelings towards someone that she has never met, someone that she frequently interacts with while playing the game.

What is truly compelling about the game is that you don’t really know how genuine the character you are falling in love with, Ichi, truly is. You find out that his real name is Blake but there is not much else you know about him. This resonates quite strongly because all of us have felt the same way while making friends online. There is always that sense of paranoia, the fear that the person you are talking to may not be all that they claim to be.

Beyond Our Childhood Games

Our emotional experiences as we grew up were certainly not limited to playing games and such. We were the first generation to truly communicate without being face to face using instant messaging.

Hence, we all have pretty good memories of instant messaging and the like. These memories are what “Emily is Away” try to bring to the fore. You can listen to people that are having a tough time in their lives by offering to be their shoulder to cry on. You also get the chance to reconnect with old family members or people that have become distant from you, and interacting with the game makes the plot so much more engaging.

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Escape the Room: A Clever Board Game Based on Escape Rooms

There’s no denying that we all have countless experience in life that are far from comfortable; whether it’s a trip gone bad, waiting for your final year result, or being stuck in a room full of people who barely understand what you are trying to tell them.

Uncomfortable experiences are everywhere around us, some are minor, while others can have a significant impact on a person’s way of thinking. It’s because of these unpleasant, and uncomfortable experiences, the escape rooms have become a lot more common, and are actually trending.

The concept of escape rooms is to simulate the entire experience of being trapped in a space with several different obstacles in your way that are blocking your way to the exit. Over the past couple of years, this game has become a lot more popular, and is largely played in office parties, as well as other occasions.

Not only that, but physical escape rooms have also appeared in several famous cities around the world, and by providing the unpleasant experiences to people who are willing to try, they are actually generating a pretty good revenue.

The common format of escape room makes the player solve a series of mysterious puzzles as the player has to race against time. In order to assist player, there’s a loudspeaker present in the room, and on the other side of the loud speaker, there’s usually a partner, or a colleague telling player what to do.

Considering the popularity of these board games, it was only a matter of time for several board game companies to come out with their own variants of escape the room that can actually be played in your living room, with a couple of friends.

As a matter of fact, there are several board games like that, each revolving around a different topic; one very famous board game is known as “Escape the Abandoned Cabin”. Upon opening the box, there was a realization that there isn’t much stuff to begin with; you get a decoder disk, an instruction manual, handful of cards, and some peculiar items that weren’t very clear as to what purpose they serve.

Surely, the confusion was sky high when the box was first opened, but after carefully going through the manual, it was made obvious that the game isn’t as difficult as the lack of items represented. The game basically has players solve clues that are on the cards, and if you want help with the clues, the provided decoder disk has all the essentials.

Once you’ve unlocked the clues, you can progress further, however, if you’ve run into an issue, you can always get help from the hint cards which will eventually drop some points from the final score. As you’re done with all the clues, the cabin unlocks, and you’re free to go.

Escape the Abandoned Cabin is surely a weird, but extremely fun board game that takes some amount of time to understand, but once that’s done, the level of fun, and sense of accomplishment is certainly there.

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